
2009 – Publisher: Codemasters
When it comes to games, I love a good narrative as much as the next guy. But when I’ve had a shitty day and feel like blowing off some steam – or I’m home sick and my attention span lasts less than my orgasm – then I love me some mindless shooting; particularly if it can be completed in the span of a week. I was angry writing my first draft for this review, not the least of which because I only wanted it to be one paragraph and it was turning into a Jason Joint. I had just finished an extended session ending with the final sequence before the Big Bad Boss and didn’t realize almost three hours had gone by and it didn’t feel like I had gotten anywhere. I was frustrated with the sloppy controls and the unintuitive level design and the brain-dead AI that seemed to hamper any progress I was making, and I just wanted to be DONE.
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