i live in a part of the world that nintendo doesn’t know what to do with: canada. north american e-shop release dates don’t coincide with ours. is there even a nintendo of canada? where are they branched? what is their job? is the earth really round? recently there was a quiet markdown on the digital copy of devil’s third from 79.99 (!) to 44.99. CAD. first, i think they’re selfish for selling their games digitally for 79.99, not only devil’s third but all their first-party titles too! at that price you better give me a box and a disc (full discretion, i did buy a new physical copy for that price). second, nintendo should cut their losses. i doubt they are making any money off the game and its multiplayer microtransactions except in japan, if i am to believe wikipedia.
release it for ten bucks. i’m not even kidding. people who were afraid to jump the gun would go for it and the multiplayer would start to pick up again. who cares if it sucks (which it doesn’t). it’s an entirely serviceable (word of the day) shooter on a console utterly devoid of mindless shooters (except for the ones i can count on one hand), and the fact that it’s deeply-flawed but still immensely-playable makes it a bargain. for ten bucks.
if there was xp for most deaths in an online match i would probably win it every game. the multiplayer now nine months on is a wasteland of users who played fervently from the beginning and have maxed-out all their xp and are nearly impossible to kill. a far cry from the big bold promises of siege mode when the game was first announced. a year on i am still learning the layouts of enormous maps with all sorts of environmental play meant for 24-players on a game that only allows 16 of which you need 3 to even start a match from the two old-timers sitting in the lobby waiting patiently for their next victim. and those load times. don’t even get me started. but i beat the single player mode and spent more time playing multiplayer here then on ghosts and that ought to count for something.